Mar 27, 2008, 10:37 AM // 10:37
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#1
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Frost Gate Guardian
Join Date: Apr 2006
Location: Europe
Guild: Sword of Justice
Profession: Me/Mo
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Display other weapons in the Hall of Monuments? at least tormented weapons
I still find it hard to believe that the programmers of Guild Wars are so lazy that you still can not display at least tormented weapons besides the destroyer weapons
Actually they made 11 super tiny little spots to display weapons but there are just 11 destroyer weapons
Besides the fact that there was obviously no "roleplayer" quality control check, because how stupid in the storyline would it be if a monk gets himself daggers or other non caster weapons for example..., how boring would it be just to have only one sort of weapons on display?
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Mar 27, 2008, 10:40 AM // 10:40
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#2
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: [SCAR]
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/agree
It's RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid just like you said.
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Mar 27, 2008, 10:45 AM // 10:45
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#4
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: [SCAR]
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This has been suggested a million times.
Consider this as a rant.
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Mar 27, 2008, 10:49 AM // 10:49
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#5
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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/signed for moving sardalec above riverside
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Mar 27, 2008, 10:51 AM // 10:51
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#6
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Academy Page
Join Date: Dec 2007
Guild: Avatar Of Heroes
Profession: W/
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no, bad idea.
the monument for weapons was designed to be destroyer only so leave it.
just because a few players aint amused it shldnt mean they have to change it.
especially when players like myself spent time/effort/money to fill that monument with destoyer weapons.
ur not happy that its destroyer only. well heck, ur not happy with that, why not change the primary attribute system because i cant use them all on one char!!
/notsigned
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Mar 27, 2008, 10:56 AM // 10:56
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#7
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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+1 before close.
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Mar 27, 2008, 11:01 AM // 11:01
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#8
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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You fail to understand what the monument is all about.
It is not there to showcase your swank stuff.
It is not there to transfer any items to GW2.
You must collect 11 tokens called 'destroyer weapon' and add them to the monument to unlock the bonus weapons pack (like the pre-order bonus packs of the original GW) in GW2.
There is no guarantee that there is a 1-to-1 correspondence between GW and GW2 professions, weapon types, weapon mods or statistics. What you put in != what you'll get out. It's just another quest. I don't see anybody complaining that Duke Barradin only accepts Althea's Ashes instead of, say, a perfectly fine charr carving that just dropped outside Piken's Square.
Last edited by tmakinen; Mar 27, 2008 at 11:17 AM // 11:17..
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Mar 27, 2008, 11:26 AM // 11:26
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#9
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Is there any guarantee that we will actually get anything tangeable from the hall as it is?
You mentioned a bonus weapons pack, is that heresay, or proven?
Also
/signed coz there destroyer weapons aren't very l33t in their current state, and including other weapons (which are rare, set few only.)
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Mar 27, 2008, 11:35 AM // 11:35
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#10
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Quote:
Originally Posted by Luminarus
You mentioned a bonus weapons pack, is that heresay, or proven?
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Neither, I've deduced it from the given information through my amazing cognitive powers and could tell how the other monuments work as well although some minor details depend on other game design decisions. The current level of QQ is nothing compared to what you'll see once the details get published ...
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Mar 27, 2008, 11:37 AM // 11:37
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#11
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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I dont feel strongly either way, would be nicfce though.
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Mar 27, 2008, 11:45 AM // 11:45
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#12
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Ascalonian Squire
Join Date: Feb 2007
Location: Finland
Guild: Guardians Of The Midnight Sky[Star]
Profession: W/Me
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quick +1 before closed
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Mar 27, 2008, 12:00 PM // 12:00
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#13
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Wilds Pathfinder
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If I understand the op I don't think this is a suggestion or a debate about what might come from having a full Hall and that it is to complain.
EotN screams rushed out the door and so does the hall. IMO I feel that they where told to cut corners to get the game out the door. I can only hope that once GW2 is far enough into development that ANET will return to finish the work started on EotN such as; Silver Eagle Armor for the remaining classes and an update to the hall.
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Mar 27, 2008, 12:23 PM // 12:23
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#14
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Orlando
Guild: Divine Order of Heroes
Profession: P/R
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try search ftw?
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Mar 27, 2008, 02:00 PM // 14:00
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#15
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Krytan Explorer
Join Date: Jan 2007
Guild: [Leet]
Profession: R/
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Quote:
Originally Posted by Kenny Mack
no, bad idea.
the monument for weapons was designed to be destroyer only so leave it.
just because a few players aint amused it shldnt mean they have to change it.
especially when players like myself spent time/effort/money to fill that monument with destoyer weapons.
ur not happy that its destroyer only. well heck, ur not happy with that, why not change the primary attribute system because i cant use them all on one char!!
/notsigned
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Just because you spent time getting destroyer weapons doesn't mean they shouldn't change it.
Personally I think greens and unique skins should be allowed - people spent time effort and money to get them too.
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Mar 27, 2008, 02:03 PM // 14:03
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#16
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
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HoM is GW:EOTN destroyer weapons are GW:EOTN... so they prolly dont change it... and this suggestion has come up a zillion times before
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Mar 27, 2008, 02:12 PM // 14:12
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#17
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Desert Nomad
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
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Oh please yes...
+1
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Mar 27, 2008, 02:13 PM // 14:13
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#18
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Wilds Pathfinder
Join Date: Feb 2006
Location: When not at Aziure's Wizard Tower you can find my in Belgium
Guild: Knigths of the Keyboard Order - KkO
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/not signed
people x will want this, people x will want that
I want to put up my collectors items just because I like the looks and I play with those instead of all that bad looking xxx rated super shiny crap things imo. Just like someone else will say omg collectors items the most crap things ever!
When company x wants to give special offer by having there people collect package Y 20 times, then will not give the special offer because you have 20 packages from item B.
There are more urgent things then to fix that, letting us know what the hom will implement in gw2 would be off far more concerns to us!
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Mar 27, 2008, 02:13 PM // 14:13
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#19
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Emo Goth Italics
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Quote:
Originally Posted by Kenny Mack
no, bad idea.
the monument for weapons was designed to be destroyer only so leave it.
just because a few players aint amused it shldnt mean they have to change it.
especially when players like myself spent time/effort/money to fill that monument with destoyer weapons.
ur not happy that its destroyer only. well heck, ur not happy with that, why not change the primary attribute system because i cant use them all on one char!!
/notsigned
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ohai, i herd tormented weponz cost dearer....
/Halfsigned
Destroyer weapons are actually quite cheap.
But Tormented weapons require more farming.
Either way it's been oversuggested and not implimented, so +1...
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Mar 27, 2008, 02:31 PM // 14:31
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#20
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Academy Page
Join Date: Mar 2007
Profession: R/
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+1 before close
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